Maya batch render slowness? Welcome IK Render View Batch Render

16thDec. × ’11
IK Render View Renderer

IK Render View Renderer

I’m using Maya 2012 64-bit on Mac OS X, and there are often times when I can not figure out why the batch renderer is taking so damn long to render my frames. One project for example was taking on average 1.5 minutes per frame in Maya’s native Render View, yet that same frame took almost 11 minutes PER FRAME when I rendered via the Batch Renderer. What’s up with that Autodesk?!

After many hours of trying to troubleshoot it I gave in and found Mr. Irakli Kublashvili’s IK Render View Batch Renderer. It is a simple MEL file that you copy to your scripts folder, then in Maya you type “IK_renderViewBr;” to launch a nice dialog box that allows you to pick the folder, start and end frames, frame size and other relevant options for your IK Render View Batch Render. Once you click on the Render button it renders each frame in Maya’s Render View window, when the frame is complete it saves it to the folder you specify, and automatically starts the next frame continuing until it reaches the end frame.

Major props to Irakli for creating this. A project that would have taken roughly 36 hours to render with Maya’s Batch Renderer finished in the more appropriate 5-6 hours I originally had expected. I hope this helps some of you!

Visit Irakli’s site here

Download the plugin from Creative Crash here

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  1. Eduardo
    Posted April 13, 2012 at 5:41 pm | Permalink

    Hi, I had a similar issue a while ago. I found out that while batch rendering, maya used only 2 of my availabable 16 threads, and my CPU usage never got higher than 25%. But if rendering in the render view, my CPU usage was at 100% and all my cores where busy rendering.
    If you open the batch render options window (cliking the square button) there’s an option called “Auto render threads” checked on, wich supposedly checks your machine and uses all rendering threads available, but seems like it is bugged or something. I just uncheked that option and set the render threads to 16, and this time when batch rendering my machine usage was at 100% with all my cores working and batch rendering was no longer slower than regular rendering…
    I don’t know if that fixes it for you,.. but in my case it helped

  2. Posted April 13, 2012 at 7:06 pm | Permalink

    Eduardo, thanks for that info. I would have to pull that project back out and see if that was my issue, but it seemed to me that I was using all cores and my CPU was maxed out. I also thought that I had checked into the Auto Render Threads option, but I can’t say that with certainty. I’ll definitely keep this in mind. Thanks again for posting that.

  3. Posted June 27, 2013 at 2:30 am | Permalink

    same thing happen to me either… this method works well

  4. Posted December 26, 2013 at 9:19 am | Permalink

    hi thare
    i’m looking for version 1.1 for maya 2011, were can i find’t?

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